I was UX designer for the summer intern project website. My main role was to map the information architecture and make low fidelity mockups.
This app is a mobile redesign of Cornell University's maintenance request form. My main role was doing user research, testing prototypes, and analyzing changes for the next iteration.
I designed and built prototypes for a printer that draws with spice over food.
I spearheaded UX and visual design, and I coded CSS from scratch for the Measureless acapella group website.
I work on branding, as well as developing the company website and product.
I developed a game to teach novice concepts about electronics.
I was lead designer, creating UI and art assets. I also worked on game controls, level design, and playtesting to ensure good difficulty progression.
I was the project manager and UX designer, developing atmosphere, mechanics, user flow, and UI assets.
I developed the website and created assets for the forums and the game.
I was lead designer for a puzzle game. I created character, environment, and tutorial assets. I also worked on level design and improving player learning.
I mixed graphic design and art to create media satirizing contemporary culture while embracing contemporary anxieties.